Coding Week #11: Near-end Experience


hi

the program strikes BACK, and I'm almost finished with all the core stuff on my part! Too lazy today to show screenshots and what not this time, so let me tell you what's cookin...

Choice System COMPLETE!

At first, it looked like a LOT of rewriting would need to be done to get it all working and I initially thought I couldn't pull it off at all, I was basically convinced it might not even be needed. After getting told it should though, I decided to at least try and that if I couldn't get it going in a good timeframe we'd ditch it.

Good news...I got it done after bashing my head against a mental wall for 3 hrs in class! :D

The GitHub repo should be updated now at the time of this devlog with the system, so yeah just check there lol

Full "Emotion Affliction"

Simply put, the feature for choices and other things to affect emotions. While I haven't implemented the "unpredictable" factor of emotions yet, this is basically the more important thing and what got implemented. Repo should also have this bundled with the choice system!

Inventory System "COMPLETE"

Now, the quotations doesn't mean it ISN'T finished, it's fully functional. It just isn't with any style and you can't see the items you got, making it basically a shadow feature rn

Will fix it up after I achieve 100% Mechanic Completion!

What's left?

Well, here's what's left of the core mechanics for me to code, then I'll declare 100% COMPLETION!!!

- Minimap (Next after the mechanic below~)

- Bad Endings and Health (In progress at the time of this devlog!)

- Main Menu and Options (The final mechanic - Won't be worked on until everything else is finished!)

Main Menu//Options and Bad Endings + Health are both pretty ez stuff, map might have me held down for a bit but I got it hopefully! Once I finish all the code, I'll start adding final comments to clean it up more and show I know what I'm doing and then we're good!

Welp, see ya next time!

Get Why Though?

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