Post-production: Narrative polish
Why Though? » Devlog
Date: 05/17/2024
I forgot to make this devlog a few days ago but I got it now!
We're in post-production now. The deadline to submit our game is upon us. Before doing anything, I made a separate branch on the github repo in case any of my changes messed up the game.
The first thing I did was attempt to clean up the file structure for the dialogue. Marlon already did a great job with organization so there wasn't much I did beyond adding new dialogue and removing a few that were no longer needed.
Below are screenshot examples of me creating and editing new dialogue as well as the possible outcomes (dubbed consequence) of each.
Get Why Though?
Why Though?
Status | In development |
Authors | Madd Mavv, AnotherProgram, Rhina Lizardo |
Genre | Visual Novel |
Tags | 2D, Comedy, Fairy Tale, Female Protagonist, Meaningful Choices, Multiple Endings, Unity |
More posts
- Designing digital prototypeMay 22, 2024
- Coding Week #11: Near-end ExperienceMay 12, 2024
- Why Though's Title ScreenMay 09, 2024
- The Big Bad WolfMay 09, 2024
- Forest Path (Environmental Art)May 08, 2024
- Big Bad Wolf (Outline)May 08, 2024
- The Big Bad Wolf(Character sketch)May 08, 2024
- Forest 2 (Environmental Art)May 08, 2024
- The Forest (Environmental Art)May 08, 2024
Leave a comment
Log in with itch.io to leave a comment.