Why Though?
Little Red Riding is lost and can't find her way home! As her fairy companion, give her suggestions, no matter how questionable, to aid in her journey home.
Programmer's Note:
Play on desktop if you can, web version is kinda glitchy and doesn't scale properly atm (last minute port) and desktop works just fine :)
- Controls -
Movement | WASD |
Everything else | Mouse |
Interact | Click on Target |
Check Status | Tab |
Advance Text (Dialogue) | Space |
Quit (works for Desktop version) | Esc |
- The Team -
Shakk - Game director, lead writer, narrative designer
Rhina - Lead artist, sound design
Marlon - Lead programmer, sound design
Status | In development |
Platforms | HTML5, Windows |
Authors | Madd Mavv, AnotherProgram, Rhina Lizardo |
Genre | Visual Novel |
Made with | Unity |
Tags | 2D, Comedy, Fairy Tale, Female Protagonist, Meaningful Choices, Multiple Endings, Unity |
Download
Download
Desktop build 50 MB
Development log
- Post-production: Narrative polishMay 22, 2024
- Designing digital prototypeMay 22, 2024
- Coding Week #11: Near-end ExperienceMay 12, 2024
- Why Though's Title ScreenMay 09, 2024
- The Big Bad WolfMay 09, 2024
- Forest Path (Environmental Art)May 08, 2024
- Big Bad Wolf (Outline)May 08, 2024
- The Big Bad Wolf(Character sketch)May 08, 2024
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