Before Preproduction (the coding is upon me...)
Well...
I can finally get to heavily coding the game soon so I just wanna share a small little devlog to show I have things just about ready on my end.
First, GitHub!
A GitHub repo for the project is now available to allow for version control and collaborative editing!
Link: https://github.com/MarBell-GD/WhyThough/tree/main
Second, a fair share of research...
Did a bit of digging on Python as well as the Ren'py Documentation (https://www.renpy.org/doc/html/quickstart.html) and it turns out things are extremely simpler than I thought(lmao). I never really used Python much mainly because it's rarely used in this specific field of programming, but I know get what all the hype is about because it's extraordinarily simple. Ren'py also did a lot of heavy lifting to make using the visual novel aspects even SIMPLER somehow...what...I might have my job easy this time...
The setup script is nothing much, just the three variables needed for emotions(Rage, Laziness, and Paranoia) and some laying out for me to work with later. As well as some placeholder graphics just there to make sure things are working.
Finally, uhhh
I had something I was gonna say here
but I forgor 💀
Point is I think I got the headstart I needed, I'm ready to get started after this week.
Get Why Though?
Why Though?
Status | In development |
Authors | Madd Mavv, AnotherProgram, Rhina Lizardo |
Genre | Visual Novel |
Tags | 2D, Comedy, Fairy Tale, Female Protagonist, Meaningful Choices, Multiple Endings, Unity |
More posts
- Post-production: Narrative polishMay 22, 2024
- Designing digital prototypeMay 22, 2024
- Coding Week #11: Near-end ExperienceMay 12, 2024
- Why Though's Title ScreenMay 09, 2024
- The Big Bad WolfMay 09, 2024
- Forest Path (Environmental Art)May 08, 2024
- Big Bad Wolf (Outline)May 08, 2024
- The Big Bad Wolf(Character sketch)May 08, 2024
- Forest 2 (Environmental Art)May 08, 2024
- The Forest (Environmental Art)May 08, 2024
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