Week #9 - Emotion Mechanic COMPLETE


hi

I strike back with more dev updating again! This one...isn't as big as the last two at all, but it's what I did so no reason not to document it lol

(little lesson for the passerby, never read marlon code, there are many comments the public eye cannot handle...and camellia stanning...)

Emotion Mechanic COMPLETE

The main unique mechanic of this game(Little Red's Emotions) is now finished! For those who didn't see(or frankly, don't remember) what the Emotion mechanic was, it was this(well, how it works now with the tweaks due to change of genre):

- Little Red has 3 emotions that have a value from 1 to 100; Rage, Laziness, and Fear/Paranoia (name not decided for that last one, but I've just been using Fear). All of these start at 1 at the start of a run.

- Her general emotion will be whichever one is the highest, or being Neutral if more than 1 are highest or they're all tied.

- Depending on her general emotion and how high it is, she may make rash decisions you might not even see coming at certain points!

This mechanic is just about done, with complete functionality and ways to manipulate emotions with other code. Now to focus on some other central mechanics, then my job is only getting easier from here. (GitHub has also been updated!)


...Yea, that's it. Pretty short yeah? It feels weird not dropping bombshells of info like I have the past two times I wrote...but I'll make up for it after break mwahaha, get ready for big sneak peek content! ;)

Get Why Though?

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